Defence

AI-enabled wargaming. Expanded possibilities.

AI-enabled strategic and operational wargames. Faster to prepare, more realistic to run, more data to analyse. Built for allies.

Allied strategic wargaming

  • Australia
  • New Zealand
  • United Kingdom
  • United States
  • Canada
  • Germany
  • Japan
  • NATO

How it works

Foresight: the flight simulator for crisis leadership.

You already wargame. Foresight removes the overheads, so your people spend their time on design and judgement, not admin.

  1. 01 / 03

    Design

    Build your wargame around your operating context, doctrine, plans and commander’s intent. Scenarios, actors and injects in hours, not weeks.

    Humans own the objectives, architecture and validation.

  2. 02 / 03

    Deploy

    Your staff go live against an AI red cell with its own goals, doctrine and appetite for risk. Your white cell controls adjudication, injects and tempo. Pause, branch or steer at any point.

    Humans keep agency, control and adjudication.

  3. 03 / 03

    Debrief

    Hindsight logs every order, move and delay against the picture available at that moment. Participant reflections analysed in hours, not weeks.

    Humans interpret the context, meaning and lessons.

Use every exercise to improve the next.

Where we operate

Strategic and operational wargaming.

Proven in professional military education and training. Now extending into analysis with research partners.

  • 01

    Major multinational exercises

    Add the strategic and political layer to large-scale combined exercises. AI plays governments, media and the wider environment, so the force trains inside a realistic crisis.

  • 02

    Command post exercises

    Run your headquarters’ battle rhythm against an adversary that adapts. No force deployed.

  • 03

    Joint headquarters rehearsal

    Rehearse coalition coordination and handovers across commands, from wherever each headquarters sits.

  • 04

    Professional military education

    Take command roles, make the calls and brief them as events unfold. Instructors stay in control.

Our doctrine

The Capital Shield Doctrine for AI-Enabled Wargaming

Wargaming is a fundamentally human endeavour. AI should serve that craft, never supplant it.

  1. 01

    Human judgement comes first

    A wargame’s value rests on sound design, experience, interaction and the decisions people make.

  2. 02

    Technology widens the aperture

    AI extends what designers, facilitators and players can do. Human expertise always sets the direction.

  3. 03

    Humans adjudicate

    AI plays the roles and flags unexpected moves. Your white cell maintains agency, control and adjudication.

  4. 04

    Nothing hidden

    Every AI-driven move and assumption is logged and reviewable in Hindsight.

  5. 05

    Limits acknowledged

    We’re transparent about what AI can’t do. We always design for reliability and human control.

  6. 06

    Push the boundaries

    New AI methods and models, trialled in the open with practitioners and research partners. What proves its worth, we keep.

Presented to the international wargaming community at Connections Germany 2026 and the International Conference on Policy Simulation (Connections Japan 2026).

Secure by design

Built for sensitive work.

  • Sovereign hostingSovereign, local hosting wherever you need it.
  • Classified networksDeployment to classified networks is on offer, scoped with you against your accreditation requirements.
  • Coalition-readyDispersed headquarters and partners join at the level their networks allow.
  • White cell controlPause, branch or steer at any point.
  • Fits your doctrineSOPs, orders and crisis response frameworks.

Our technical team works with yours to meet your security requirements.

Built for

  • Commanders
  • Command staff
  • Planners
  • Directing staff
  • Wargaming cells
  • Analysts
  • Liaison officers
  • Coalition partners

Aligned with

  • Australian Defence Doctrine Publications
  • NATO Allied Joint Publications
  • NATO Wargaming Handbook
  • UK Joint Doctrine Publications
  • UK MOD Wargaming Handbook
  • US Joint Publications (JP 5-0)
  • Your SOPs, orders and commander’s intent

Arrange a briefing

Which decisions does your headquarters need to practise?

Tell us about your command, your doctrine and the threats you plan for. We’ll show you how a first wargame would run, at your headquarters.